Thursday, July 26, 2012

No Hereos until The International Ended

It is Friday (or Thursday depending where you are from) which means the main client has now been updated with the new heroes. This also marks the last of hero additions, at least until The International 2 finishes as indicated a blogpost by Valve.




"With The International arriving in just over a month, we want to give the competing teams some time to practice with a stable Hero roster, and as few new bugs from us as possible. With that in mind, after today’s update we’ll be clamping things down a tad, focusing on getting the existing feature and hero set polished to a high sheen. Fear not, we will continue to work on new heroes internally, getting them ready for a release once The International is over."

Wednesday, July 25, 2012

Nyx Assassin, KotL, Visage added to Dota 2

Nyx Assassin, Keeper of the Light, and Visage have all been added to Dota 2 Test. All three heroes will also be made available in Captain's Mode.



Aside from that, whenever a player declines or abandons a game a find match cooldown has been implemented. Another big change to note is that "Neutrals damaged by an invisible enemy will now try to run away", which could put an end to certain methods of jungling.

L-R: Visage, Nyx & Keeper of the Light


Click the individual heroes for info!


The patch notes are available below:

HIGHLIGHTS:
  • Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
  • Added a cooldown to being able to find a match when a player declines or abandons a game.
GAMEPLAY:
  • Beastmaster: Fixed Wild Axes working with Refresher.
  • Beastmaster: Wild Axes no longer provide vision when they aren't flying.
  • Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
  • Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
  • Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
  • Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
  • Rubick: Fixed Wild Axes being left around when another ability is stolen.
  • Sand King: Neutrals can now be damaged by Sandstorm.
  • Templar Assassin: Fixed Meld initial attack doing too much damage.
  • Slardar: Fixed Bash working while doomed.
  • Neutrals damaged by an invisible enemy will now try to run away.
SPECTATING:
  • Multiple tweaks to director events and framing.
  • Fixed particle effects sometimes not drawing while in Player Perspective mode.
UI:
  • Added notification for when a Tournament has a live game currently running.
  • The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
  • Fixed equipping an item in the backpack not jumping to the correct hero in the loadout.
  • Added Buyback to the spectating stats dropdown.
  • Added a cooldown for being able to find a match when a player declines or abandons a game.
VISUALS:
  • Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
  • Meld damage display is now only shown for successful hits.
BOTS:
  • Significant revision of how bots determine their strategic desires.
  • Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
  • Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
  • Fixed case where bots were trying to path to an invalid location when defending their base.
  • Made bots more aggressive about attacking when defending a lane.
  • Cleaned up inferred human modes for pushing and defending lanes.
  • Made bots less concerned about distance when considering an attack on a pinged target.
  • Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
  • Tuned retreat desire values when hurt and close to the fountain.
  • Made bots somewhat more likely to buy a flying courier.
WORKSHOP:
  • Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.

Monday, July 23, 2012

Mistake or it should be there?

I just notice that Visage and Keep of the Light is in the gold per minute picture. Is this a mistake or it should be there. I guess this two heroes will be our this week heroes.

Dota 2 New Heroes?

Is Visage our new Dota 2 hero this week?Meepo,Keeper of Light and Nyx is still in development. Stay tune in our site for more Dota 2 Leaks

Sunday, July 22, 2012

The Naga Siren is now on Dota2 following with a few little updates

The Naga Siren is now live on Dota2
Anyone got a towel?
Today’s update also introduces our first Workshop submitted Announcer, The Pirate Capn! It’s also a great time to remind you that if another player in your game has a custom announcer equipped you can opt-in and listen to it via the Announcer Selection panel.
Yar! Here be funny quotes!
The Pirate Cap’n would consider it an act of mutiny if you don’t select him.
This week we’re making Co-op Bot matchmaking have the same rules and rewards as normal matchmaking. Players that leave games or AFK will receive Abandons, but it also means that players will earn Battle Points and receive item drops at the end of Co-op Bot games. We know that many players enjoy playing games against bots and we want to make sure that they get to participate in the fun of getting items and gaining levels. If you just want to try out a hero for a couple minutes, don’t worry, you can still make yourself a practice lobby that you’re free to leave whenever you’d like.
Finally, new stats have been added to the spectator experience. These new panels show the most requested stats from the community and broadcasters.
Hey you two, get out of here!

Dota 2, LOL: All Heroes Of Newerth Heroes Going Free

Well, this is something of a nice surprise. Once upon a time, Heroes of Newerth – a pretty solid MOBA that can’t shout quite as loudly as genre giants like League of Legends – cast off its price tag and went free-to-play. Now, though, it’s taking things one rather large step further. Following in DOTA 2′s footsteps, HoN’s sending all of its Newerthian heroes into battle with no strings attached. In other words, starting today, every last one’s totally, completely free.
Developer S2 Games explained the sudden about-face in a forum post, chalking it up to the fact that charging for heroes limited players’ ability to mix and match strategies – even forcing some to steer clear of entire modes altogether.
  • “We agree with the community that HoN is best played with a full hero pool available to all players and that both the new and the longtime, dedicated players alike can benefit from the change. We want players to have the freedom to invite their friends and to recommend heroes based on playstyle and not a free hero pool. Players will no longer be limited by which heroes they can afford, so when a line-up calls for a certain hero, you can answer the call and focus on what’s important in each game of HoN.”
  • “This change is equally important in our mission to revitalize the myriad of game modes in HoN. HoN offers so many other fun twists, options, and strategies outside of All Pick that any passionate fan can attest to. We recognize this and don’t want players to be turned away from these modes due to restriction. With all heroes and game modes, players will have the complete HoN experience at their disposal.”
Further, S2 hopes this will keep the competitive scene, well, competitive –  instead of lopsided in favor of those with both the most skill and the fattest wallets.
Of course, HoN’s newfound freedom does present a slight problem: heaps of people have already converted their precious, precious funds into tiny magic people. So first, the good news: purchases made in the last 15 days will be refunded, and everyone who’s ever spent money on the game will get a Mecha Gemini alt avatar. Legacy players, meanwhile, get a lifetime bonus that equates to two extra silver coins per ranked match. If, however, you don’t slot neatly into one of those categories, your money’s sadly long gone.
Still, though, this is – by and large -pretty great. Business models have been shifting rapidly as of late, and there’s certainly a danger of allowing that to torpedo the fundamentals of a game’s design. Depending on whom you talk to, though, it’s a full-on “Nope, no problems here now or ever pay-to-win isn’t real lalalalalala” shutout. It’s good, at least, to see some developers really putting effort into dissecting what works and what doesn’t – especially in the competitive scene. So then: Et tu, LoL?

Just Launch Dota 2 Malaysia Blogspot Site

Hello this is Jeff Leong here from nextechstop.blogspot.com , So yeah i decided to created this Dota 2 Website for the Malaysian Community